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BEAUTIFUL HANDMADE ART STYLE
Sleek and gorgeous hand drawn style with vintage midcentury aesthetics.
A LIVING WORLD
The goal is for everything to be interactive, to reward players who poke and prod at every last item and object with insight, secrets, and humor.
CHOOSINESS ON A MASSIVE SCALE
Players will make choices in their individual game, and some of those choices will be tallied to permanently influence subsequent chapters, essentially "writing" the story collaboratively. The choice players make about the cliffhanger ending of episode one determines the beginning of episode two.
STRONG FEMALE PROTAGONIST
Jenny is a brilliant young detective, sharp eyed, intuitive and a ruthless pursuer of the truth.
DIALOGUE WITH A TWIST
Jenny is able to move the camera around during dialogue scenes and observe the subject for visible clues that might reveal their guilt or innocence that would otherwise go undetected.
STORY WITHIN A STORY
Jenny LeClue weaves a rich metanarrative. The "author" of Jenny's adventures, Arthur K Finklestein, acts as narrator and guide, but his presence also allows you to change the way Jenny's story is written. Players choices will also affect Finklestein’s own story.
NOT JUST FOR KIDS
Complex relationships will be explored with themes of family, loss, and identity influenced by horror, sci-fi, and mystery genres.
A DIVERSE CAST OF CHARACTERS & LOCATIONS
Explore Arthurton’s expansive world including the abandoned mines, the forgotten graveyard, the misty mountains, the old observatory, the police station, the shops and eateries on Main Street, and Gumboldt University's Library. You will meet many intriguing and suspicious characters, in a town whose population is representative of the US Census demographics.
VOICE ACTING & MULTILANGUAGE SUPPORT
Thanks to the awesome support of the Kickstarter community we will include English voice acting for the entire speaking cast and text in English, Spanish, French, German, and Italian!
The Kickstarter campaign funded the first episode of the envisioned trilogy. Episode 1 will be a self-encapsulated story and will not leave players hanging. We plan on completing episode one by winter 2015. Any pre-orders will go towards making the experience richer and creating episodes two and three.